SiemensCX70 je napisao:
trenutno f*cking Intel Celeton na f*cking 2.40 clockano na f*cking 2.80 ghz.
Ali uskoro dolazi AMD 4000+ sa 4 ghz.A ha ha ha ebi se intel.AMD4EVER!!!Did u here me intel??!!!
i jos imam
jadnih 768 mb DDR1 rama
i 9600 pro sa 256 mb vrama.
Ali jos uvjek vuce vistu i BF2142 naravno bf na 640*480@60 i low detalis.

Upravo sam ovo vidio. Ajd mi objasni kako ces DDR1 ram ugurati na AM2 plocu? Naravno sigurno postoji ploca koja podrzava i DDR2 i DDR1 ali kosta kao 3 ta procesora! Ne kontam sta hoces sa 9600 grafickom?
Koji dio nisi skontao? Cod4 je stara igrica?
Cod4 naravno bolje radi na Dual a pogotovo Quad-core procesorima.
Citiraj:
We honestly weren’t expecting the quad-core CPUs to show any improvements over their dual-core counterparts in Call of Duty 4, then we remembered that Infinity Ward worked closely with Intel a few years back to bring dual-threading support to Call of Duty 2. Based on our results here today it looks like Call of Duty 4 is definitely multithreaded: at 800x600 the Core 2 QX6700 ran 14% faster than the E6700! Keep in mind that we’re testing this game with FRAPS and the scene that we use for testing changes from run-to-run, so in one run an RPG may land in front of you, whereas in the second run it will fly harmlessly over your head. Friendly and enemy AI performs differently each time as well.
To help mitigate this problem we run five runs per resolution, but the margin of error is still higher than we’d normally like, around 5% generally, so subtract 5% from the 14% figure above and that would be a more realistic figure.
The Core 2 Extreme QX9650 delivered a strong performance here, running 12% faster than the QX6850 in our testing. This can all be attributed to the larger cache, as none of the games on the market today take advantage of SSE4.
As always, once you crank up the screen resolution and turn on AA/AF the GPU becomes a bottleneck and as a result, all the systems tested here perform the same.
